#pragma once
#include "interfaces.h"
#include "AssetData.h"
#include "Effect.h"

class EffectCreator : public IAssetParser
{
public:
	EffectCreator() {}
	~EffectCreator() {}

	AssetDataList m_Effects;

	virtual AssetDataList & VLoad(Resource & res, char * bfr, unsigned int sze );
	virtual AssetDataList & VGetData();
	virtual void VBegin();
	virtual void VEnd();
};

